Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Sorcerers are Wizards that have gone deeper into the studying of the arcane arts. Their research consumes them in a quest for more power, leading them down a path toward the dark arts practiced by the Necromancers and Lichs. Their mighty cold blast can freeze any foe that dares to cross their path.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Wizard |
---|---|
Advances to: | Warlock |
Cost: | 39 |
HP: | 40 |
Movement: | 5 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Dark Elf Sorcerer |
Abilities: |
dark wave cold | 11 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 50% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 2 | 50% |
Grassland | 1 | 40% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Mushroom Grove | 1 | 60% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Snow | 3 | 20% |
Swamp | 2 | 20% |
Village | 1 | 60% |